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Designing creatures & characters : how to build an artist's portfolio for video games, film, animation, and more  Cover Image Book Book

Designing creatures & characters : how to build an artist's portfolio for video games, film, animation, and more / Marc Taro Holmes.

Holmes, Marc Taro (author.).

Summary:

"Ever wondered how you could become a character designer for video games, film or animation? Veteran art director and concept artist Marc Taro Holmes shares proven methods for honing the skills and building the portfolio necessary to become a pro gaming artist. This is the first and only work-at-your-own pace home study program that teaches the crucial insider knowledge needed to break into the entertainment-design industry and develop your own style--all you need are a pencil, paper, and your imagination." --back cover.

Record details

  • ISBN: 9781440344091
  • ISBN: 1440344094
  • Physical Description: 192 pages : illustrations (some color) ; 26 cm
  • Publisher: Cincinnati, Ohio : Impact Books, [2016]

Content descriptions

General Note:
Includes index.
Formatted Contents Note:
Level one, Ideation: brainstorming the explosion of ideas -- Level two, Anatomy: planning for construction -- Level three, Animation: showing your characters in motion -- Level four, Illustration: the final presentation.
Subject: Graphic novels > Technique.
Graphic artists
Art portfolios
Art portfolios
Graphic artists

Available copies

  • 1 of 1 copy available at Sage Library System. (Show)
  • 1 of 1 copy available at Hood River County Library District.

Holds

  • 0 current holds with 1 total copy.
Show Only Available Copies
Location Call Number / Copy Notes Barcode Shelving Location Circulation Modifier Status Due Date Courses
Hood River County Library YA 741.6 HOL 2016 (Text) 33892101020619 Young Adult New Books Available -

LDR 02088cam a2200385Ii 4500
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003SAGE
00520170203161326.0
008160115s2016 ohua 001 0 eng d
020 . ‡a9781440344091 ‡q(paperback)
020 . ‡a1440344094 ‡q(paperback)
035 . ‡a(OCoLC)934886175
040 . ‡aYDXCP ‡beng ‡erda ‡cYDXCP ‡dBTCTA ‡dBDX ‡dOCLCQ ‡dORX ‡dOCLCF ‡dCLE ‡dVP@ ‡dJAI ‡dNYP ‡dOR4
049 . ‡aOR4A
050 4. ‡aNC997 ‡b.H55 2016
08204. ‡a741.6 ‡223
1001 . ‡aHolmes, Marc Taro ‡eauthor. ‡0(DLC)2078293
24510. ‡aDesigning creatures & characters : ‡bhow to build an artist's portfolio for video games, film, animation, and more / ‡cMarc Taro Holmes.
2463 . ‡aDesigning creatures and characters
264 1. ‡aCincinnati, Ohio : ‡bImpact Books, ‡c[2016]
300 . ‡a192 pages : ‡billustrations (some color) ; ‡c26 cm
336 . ‡atext ‡btxt ‡2rdacontent
336 . ‡astill image ‡bsti ‡2rdacontent
337 . ‡aunmediated ‡bn ‡2rdamedia
338 . ‡avolume ‡bnc ‡2rdacarrier
500 . ‡aIncludes index.
5050 . ‡aLevel one, Ideation: brainstorming the explosion of ideas -- Level two, Anatomy: planning for construction -- Level three, Animation: showing your characters in motion -- Level four, Illustration: the final presentation.
520 . ‡a"Ever wondered how you could become a character designer for video games, film or animation? Veteran art director and concept artist Marc Taro Holmes shares proven methods for honing the skills and building the portfolio necessary to become a pro gaming artist. This is the first and only work-at-your-own pace home study program that teaches the crucial insider knowledge needed to break into the entertainment-design industry and develop your own style--all you need are a pencil, paper, and your imagination." ‡c--back cover.
650 0. ‡aGraphic novels ‡xTechnique.
650 0. ‡aGraphic artists ‡0(DLC)1509349
650 0. ‡aArt portfolios ‡0(DLC)1434255
650 7. ‡aArt portfolios ‡2fast ‡0(DLC)1434255
650 7. ‡aGraphic artists ‡2fast ‡0(DLC)1509349
994 . ‡aC0 ‡bOR4
905 . ‡uadmin
901 . ‡aocn934886175 ‡bOCoLC ‡c1883926 ‡tbiblio ‡soclc

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