Designing creatures & characters : how to build an artist's portfolio for video games, film, animation, and more / Marc Taro Holmes.
"Ever wondered how you could become a character designer for video games, film or animation? Veteran art director and concept artist Marc Taro Holmes shares proven methods for honing the skills and building the portfolio necessary to become a pro gaming artist. This is the first and only work-at-your-own pace home study program that teaches the crucial insider knowledge needed to break into the entertainment-design industry and develop your own style--all you need are a pencil, paper, and your imagination." --back cover.
Record details
- ISBN: 9781440344091
- ISBN: 1440344094
- Physical Description: 192 pages : illustrations (some color) ; 26 cm
- Publisher: Cincinnati, Ohio : Impact Books, [2016]
Content descriptions
General Note: | Includes index. |
Formatted Contents Note: | Level one, Ideation: brainstorming the explosion of ideas -- Level two, Anatomy: planning for construction -- Level three, Animation: showing your characters in motion -- Level four, Illustration: the final presentation. |
Search for related items by subject
Subject: | Graphic novels > Technique. Graphic artists Art portfolios Art portfolios Graphic artists |
Available copies
- 1 of 1 copy available at Sage Library System. (Show)
- 1 of 1 copy available at Hood River County Library District.
Holds
- 0 current holds with 1 total copy.
Show Only Available Copies
Location | Call Number / Copy Notes | Barcode | Shelving Location | Circulation Modifier | Status | Due Date | Courses |
---|---|---|---|---|---|---|---|
Hood River County Library | YA 741.6 HOL 2016 (Text) | 33892101020619 | Young Adult New Books | Available | - |
LDR | 02088cam a2200385Ii 4500 | ||
---|---|---|---|
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020 | . | ‡a1440344094 ‡q(paperback) | |
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245 | 1 | 0. | ‡aDesigning creatures & characters : ‡bhow to build an artist's portfolio for video games, film, animation, and more / ‡cMarc Taro Holmes. |
246 | 3 | . | ‡aDesigning creatures and characters |
264 | 1. | ‡aCincinnati, Ohio : ‡bImpact Books, ‡c[2016] | |
300 | . | ‡a192 pages : ‡billustrations (some color) ; ‡c26 cm | |
336 | . | ‡atext ‡btxt ‡2rdacontent | |
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500 | . | ‡aIncludes index. | |
505 | 0 | . | ‡aLevel one, Ideation: brainstorming the explosion of ideas -- Level two, Anatomy: planning for construction -- Level three, Animation: showing your characters in motion -- Level four, Illustration: the final presentation. |
520 | . | ‡a"Ever wondered how you could become a character designer for video games, film or animation? Veteran art director and concept artist Marc Taro Holmes shares proven methods for honing the skills and building the portfolio necessary to become a pro gaming artist. This is the first and only work-at-your-own pace home study program that teaches the crucial insider knowledge needed to break into the entertainment-design industry and develop your own style--all you need are a pencil, paper, and your imagination." ‡c--back cover. | |
650 | 0. | ‡aGraphic novels ‡xTechnique. | |
650 | 0. | ‡aGraphic artists ‡0(DLC)1509349 | |
650 | 0. | ‡aArt portfolios ‡0(DLC)1434255 | |
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650 | 7. | ‡aGraphic artists ‡2fast ‡0(DLC)1509349 | |
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