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The monsters know what they're doing : combat tactics for dungeon masters / Keith Ammann.

Ammann, Keith, (author.).

Available copies

  • 1 of 1 copy available at Sage Library System. (Show)
  • 1 of 1 copy available at Hood River County Library District.

Current holds

0 current holds with 1 total copy.

Summary:

"In the course of a Dungeons & Dragons (D&D) game, a Dungeon Master (DM) has to make one decision after another in response to player behavior-and the better the players, the more unpredictable their behavior! It's easy for even an excellent DM to get bogged down in on-the-spot decision-making-or to let combat devolve into a boring slugfest, with monsters running directly at the player characters (PCs) and biting, bashing, and slashing away. In The Monsters Know What They're Doing, Keith Ammann lightens the DM's burden by helping you understand your monsters' abilities and develop battle plans before your 5th Edition D&D game session begins. Just as a soldier doesn't whip out his field manual for the first time when he's already under fire, a DM shouldnt wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat."
Location Call Number / Copy Notes Barcode Shelving Location Circulation Modifier Age Hold Protection Active/Create Date Status Due Date
Hood River County Library YA 793.93 AMM 2019 (Text) 33892100683995 Young Adult New Books Book None 05/28/2020 Available -

Record details

  • ISBN: 9781982122669
  • ISBN: 1982122668
  • ISBN: 9781982122676
  • ISBN: 1982122676
  • Physical Description: xv, 543 pages ; 24 cm
  • Edition: First Saga Press hardcover edition.
  • Publisher: New York, New York : Saga Press, 2019.

Content descriptions

General Note:
Includes index.
Formatted Contents Note:
Introduction -- Why these tactics? -- What monsters want -- Humanoids -- NPCS -- Monstrosities -- Giants -- Undead -- Aberrations -- Fiends -- Celestials -- Fey -- Elementals -- Constructs -- Oozes and plants -- Beasts.
Summary, etc.:
"In the course of a Dungeons & Dragons (D&D) game, a Dungeon Master (DM) has to make one decision after another in response to player behavior-and the better the players, the more unpredictable their behavior! It's easy for even an excellent DM to get bogged down in on-the-spot decision-making-or to let combat devolve into a boring slugfest, with monsters running directly at the player characters (PCs) and biting, bashing, and slashing away. In The Monsters Know What They're Doing, Keith Ammann lightens the DM's burden by helping you understand your monsters' abilities and develop battle plans before your 5th Edition D&D game session begins. Just as a soldier doesn't whip out his field manual for the first time when he's already under fire, a DM shouldnt wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat." -- Provided by publisher.
Subject: Dungeons and Dragons (Game) > Handbooks, manuals, etc.
Genre: Handbooks and manuals.
Summary: "In the course of a Dungeons & Dragons (D&D) game, a Dungeon Master (DM) has to make one decision after another in response to player behavior-and the better the players, the more unpredictable their behavior! It's easy for even an excellent DM to get bogged down in on-the-spot decision-making-or to let combat devolve into a boring slugfest, with monsters running directly at the player characters (PCs) and biting, bashing, and slashing away. In The Monsters Know What They're Doing, Keith Ammann lightens the DM's burden by helping you understand your monsters' abilities and develop battle plans before your 5th Edition D&D game session begins. Just as a soldier doesn't whip out his field manual for the first time when he's already under fire, a DM shouldnt wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat."

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