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Book

100 things every designer needs to know about people / Susan M. Weinschenk, Ph.D.

Weinschenk, Susan, (author.).

Available copies

  • 1 of 1 copy available at Sage Library System.
  • 1 of 1 copy available at Hood River County Library District. (Show)

Current holds

0 current holds with 1 total copy.

Summary:

"We design to elicit responses from people. We want them to buy something, read more, or take action of some kind. Designing without understanding what makes people act the way they do is like exploring a new city without a map: results will be haphazard, confusing, and inefficient. This book combines real science and research with practical examples to deliver a guide every designer needs. With this book you'll design more intuitive and engaging apps, software, websites and products that match the way people think, decide and behave. Increase the effectiveness of your products. Apply psychology and behavioral science to your designs. Here are some of the questions this book will answer: What grabs and holds attention. What makes memories stick? What is more important, peripheral or central vision? Can you predict the types of errors people will make? What is the limit to someone's social circle? What line length for text is best? Are some fonts better than others? These are just a few of the questions that the book answers in its deep-dive exploration of what makes people tick." -- ONIX annotation.
Location Call Number / Copy Notes Barcode Shelving Location Circulation Modifier Age Hold Protection Active/Create Date Status Due Date
Hood River County Library 745.4019 WEI 2020 (Text) 33892100715730 Adult New Books Book None 12/29/2020 Available -

Record details

  • ISBN: 9780136746911
  • ISBN: 0136746918
  • Physical Description: xi, 243 pages : illustrations (chiefly color), color maps ; 24 cm.
  • Edition: Second edition.
  • Publisher: [San Francisco] : Peachpit Press/New Riders, [2020]

Content descriptions

General Note:
Previous edition: 2011.
Bibliography, etc. Note:
Includes bibliographical references (pages 227-235) and index.
Formatted Contents Note:
How people see -- How people read -- How people remember -- How people think -- How people focus their attention -- What motivates people -- People are social animals -- How people feel -- People make mistakes -- How people decide.
Summary, etc.:
"We design to elicit responses from people. We want them to buy something, read more, or take action of some kind. Designing without understanding what makes people act the way they do is like exploring a new city without a map: results will be haphazard, confusing, and inefficient. This book combines real science and research with practical examples to deliver a guide every designer needs. With this book you'll design more intuitive and engaging apps, software, websites and products that match the way people think, decide and behave. Increase the effectiveness of your products. Apply psychology and behavioral science to your designs. Here are some of the questions this book will answer: What grabs and holds attention. What makes memories stick? What is more important, peripheral or central vision? Can you predict the types of errors people will make? What is the limit to someone's social circle? What line length for text is best? Are some fonts better than others? These are just a few of the questions that the book answers in its deep-dive exploration of what makes people tick." -- ONIX annotation.
Subject: Design > Social aspects.
Human engineering.
Design > Psychological aspects.
Grafische gebruikersinterfaces.
Gedragsbei͏̈nvloeding.
Genre: Instructional and educational works.
Handbooks and manuals.
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1001 . ‡aWeinschenk, Susan, ‡eauthor.
24510. ‡a100 things every designer needs to know about people / ‡cSusan M. Weinschenk, Ph.D.
2463 . ‡aOne hundred things every designer needs to know about people
2463 . ‡aHundred things every designer needs to know about people
250 . ‡aSecond edition.
264 1. ‡a[San Francisco] : ‡bPeachpit Press/New Riders, ‡c[2020]
300 . ‡axi, 243 pages : ‡billustrations (chiefly color), color maps ; ‡c24 cm.
336 . ‡atext ‡btxt ‡2rdacontent
336 . ‡astill image ‡bsti ‡2rdacontent
337 . ‡aunmediated ‡bn ‡2rdamedia
338 . ‡avolume ‡bnc ‡2rdacarrier
4901 . ‡aVoices that matter
500 . ‡aPrevious edition: 2011.
504 . ‡aIncludes bibliographical references (pages 227-235) and index.
5050 . ‡aHow people see -- How people read -- How people remember -- How people think -- How people focus their attention -- What motivates people -- People are social animals -- How people feel -- People make mistakes -- How people decide.
520 . ‡a"We design to elicit responses from people. We want them to buy something, read more, or take action of some kind. Designing without understanding what makes people act the way they do is like exploring a new city without a map: results will be haphazard, confusing, and inefficient. This book combines real science and research with practical examples to deliver a guide every designer needs. With this book you'll design more intuitive and engaging apps, software, websites and products that match the way people think, decide and behave. Increase the effectiveness of your products. Apply psychology and behavioral science to your designs. Here are some of the questions this book will answer: What grabs and holds attention. What makes memories stick? What is more important, peripheral or central vision? Can you predict the types of errors people will make? What is the limit to someone's social circle? What line length for text is best? Are some fonts better than others? These are just a few of the questions that the book answers in its deep-dive exploration of what makes people tick." -- ONIX annotation.
650 0. ‡aDesign ‡xSocial aspects.
650 0. ‡aHuman engineering.
650 0. ‡aDesign ‡xPsychological aspects.
650 7. ‡aGrafische gebruikersinterfaces. ‡2gtt
650 7. ‡aGedragsbei͏̈nvloeding. ‡2gtt
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655 7. ‡aHandbooks and manuals. ‡2lcgft
830 0. ‡aVoices that matter.
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994 . ‡aC0 ‡bOR4
999 . ‡eBook
905 . ‡uadmin
901 . ‡aon1175540164 ‡bOCoLC ‡c2267588 ‡tbiblio ‡soclc

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